War of Genesis Idle Loot Wiki

Tools

Farm planner

Every stage's payout run through Final_Mob_Gold_Gain, Final_Exp_Gain, Final_Drop_Rate and its own drop timer, then divided by how long your damage takes to clear a wave and its boss.

Your output

One swing every 1.905s → 49.88K DPS.

Don't know your damage per swing?The combat calculator works it out from your character against any monster — copy its “average per swing”.

Account bonuses

A cycle is the stage's mob quota plus its boss. Waves spawn when the previous wave dies, and basic attacks cleave 3 enemies, so a wave costs at least one swing however much damage you have. Travel and spawn animation aren't modelled, so fast cycles still read slightly high.

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Loading stage economy…