Tools
Farm planner
Every stage's payout run through Final_Mob_Gold_Gain, Final_Exp_Gain, Final_Drop_Rate and its own drop timer, then divided by how long your damage takes to clear a wave and its boss.
Your output
One swing every 1.905s → 49.88K DPS.
Account bonuses
A cycle is the stage's mob quota plus its boss. Waves spawn when the previous wave dies, and basic attacks cleave 3 enemies, so a wave costs at least one swing however much damage you have. Travel and spawn animation aren't modelled, so fast cycles still read slightly high.
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