Tools

Farm planner

Every stage's payout run through Final_Mob_Gold_Gain, Final_Exp_Gain, Final_Drop_Rate and its own drop timer, then divided by how long your damage takes to clear a wave and its boss.

Your output

One swing every 1.905s → 49.88K DPS.

Account bonuses

A cycle is the stage's mob quota plus its boss. Waves spawn when the previous wave dies, and basic attacks cleave 3 enemies, so a wave costs at least one swing however much damage you have. Travel and spawn animation aren't modelled, so fast cycles still read slightly high.

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Data read from the game client — v1.0.1, table build 1245. How this is made Unofficial fan wiki. Game © Newnormal Soft / LINE Games.