War of Genesis Idle Loot Wiki

Underground Prison · Normal · step 10

典狱长办公室

Clear gold
2.77K
Clear XP
5.11K
Boss gold
792
Boss XP
1.46K
Drop cooldown
5s
Boss at
70 kills

Next: stage 11401

Mob drops

Mob drop table group 103000 · rolls 10% of the time · 126 possible rewards

RewardAmountIn tablePer drop
猎人头盔 5
16.642%0.66419%
猎人铠甲 5
16.642%0.66419%
猎人手套 5
16.642%0.66419%
猎人靴子 5
16.642%0.66419%
猎人斗篷 5
16.642%0.66419%
猎人护肩 5
16.642%0.66419%
Great Sword Knight
15.487%0.54868%
Hunter Bow Archer
15.487%0.54868%
Ruby Staff Mage
15.487%0.54868%
Sturdy Shield Knight
15.487%0.54868%
Leather Quiver Archer
15.487%0.54868%
符文魔法书 Mage
15.487%0.54868%

Mob drop table group 113000 · rolls 1% of the time · 126 possible rewards

RewardAmountIn tablePer drop
游侠头盔 5
16.642%0.06642%
游侠铠甲 5
16.642%0.06642%
游侠手套 5
16.642%0.06642%
游侠靴子 5
16.642%0.06642%
游侠斗篷 5
16.642%0.06642%
游侠护肩 5
16.642%0.06642%
Chrysaor Knight
15.487%0.05487%
Crossbow Archer
15.487%0.05487%
Topaz Staff Mage
15.487%0.05487%
Ranger Shield Knight
15.487%0.05487%
Gunpowder Shot Archer
15.487%0.05487%
中级魔法书 Mage
15.487%0.05487%

Boss drops

Boss drop table group 303000 · rolls 54% of the time · 156 possible rewards

RewardAmountIn tablePer drop
猎人头盔 5
15.125%2.76741%
猎人铠甲 5
15.125%2.76741%
猎人手套 5
15.125%2.76741%
猎人靴子 5
15.125%2.76741%
猎人斗篷 5
15.125%2.76741%
猎人护肩 5
15.125%2.76741%
Great Sword Knight
14.234%2.28612%
Hunter Bow Archer
14.234%2.28612%
Ruby Staff Mage
14.234%2.28612%
Sturdy Shield Knight
14.234%2.28612%
Leather Quiver Archer
14.234%2.28612%
符文魔法书 Mage
14.234%2.28612%

Boss drop table group 313000 · rolls 6% of the time · 156 possible rewards

RewardAmountIn tablePer drop
游侠头盔 5
15.125%0.30749%
游侠铠甲 5
15.125%0.30749%
游侠手套 5
15.125%0.30749%
游侠靴子 5
15.125%0.30749%
游侠斗篷 5
15.125%0.30749%
游侠护肩 5
15.125%0.30749%
Chrysaor Knight
14.234%0.25401%
Crossbow Archer
14.234%0.25401%
Topaz Staff Mage
14.234%0.25401%
Ranger Shield Knight
14.234%0.25401%
Gunpowder Shot Archer
14.234%0.25401%
中级魔法书 Mage
14.234%0.25401%

“In table” is the reward's weight inside its own drop group; “per drop” already multiplies by the stage's chance of rolling that group. Both come straight from Drop_table / DropList_table.