Final PvE Damage Final_PvE_Damage
Math.max(1, (S_Final_Attack + S_PvE_Attack_Plus) * (1 + S_PvE_AttackPer_Plus / 100) / (T_Final_Defense + T_PvE_Defense_Plus) * (1 + T_PvE_DefensePer_Plus / 100) / 2 * (S_Final_Attack + S_PvE_Attack_Plus) * (1 + S_PvE_AttackPer_Plus / 100) / (45 + (S_Final_Attack + S_PvE_Attack_Plus) * (1 + S_PvE_AttackPer_Plus / 100) / 10000) * S_DamageRate / 100 * (1 + Math.max(0, S_DamagePer_Plus + S_PvE_DamagePer_Plus + BT_BossDamagePer_Plus - T_DamagePer_Minus - T_PvE_DamagePer_Minus) / 100) * (1 + Math.max(0, S_EndDamagePer_Plus - T_EndDamagePer_Minus) / 100) / 1)
Final PvE Critical Damage Final_PvE_CriticalDamage
Math.max(1, (S_Final_Attack + S_PvE_Attack_Plus) * (1 + S_PvE_AttackPer_Plus / 100) / (T_Final_Defense + T_PvE_Defense_Plus) * (1 + T_PvE_DefensePer_Plus / 100) / 2 * (S_Final_Attack + S_PvE_Attack_Plus) * (1 + S_PvE_AttackPer_Plus / 100) / (45 + (S_Final_Attack + S_PvE_Attack_Plus) * (1 + S_PvE_AttackPer_Plus / 100) / 10000) * S_DamageRate / 100 * (1 + Math.max(0, S_DamagePer_Plus + S_PvE_DamagePer_Plus + BT_BossDamagePer_Plus - T_DamagePer_Minus - T_PvE_DamagePer_Minus) / 100) * Math.max(1, (1 + (S_Final_CriticalDamage - T_CriticalDamage_Resist) / 100) * (1 + Math.max(0, S_EndDamagePer_Plus - T_EndDamagePer_Minus) / 100)) / 1)
Final Attack Final_Attack
Math.max(1, (S_BaseAttack + S_Attack_Plus - S_Attack_Minus) * Math.max(0.6, 1 + (S_AttackPer_Plus - S_AttackPer_Minus) / 100))
Final Defense Final_Defense
Math.max(1, (S_BaseDefense + S_Defense_Plus - S_Defense_Minus) * Math.max(0.6, 1 + (S_DefensePer_Plus - S_DefensePer_Minus) / 100))
Final HP Final_HP
Math.max(1, (S_BaseHP + S_HP_Plus - S_HP_Minus) * Math.max(0.6, 1 + (S_HPPer_Plus - S_HPPer_Minus) / 100))
Final Apply Critical Rate Final_Apply_CriticalRate
Math.max(0, S_Final_CriticalRate / (S_Final_CriticalRate + T_CriticalRate_Resist * 5 + 100) * 100)
Final Apply Hit Rate Final_Apply_HitRate
Math.max(0, S_Final_HitRate / (S_Final_HitRate / 5 + T_Final_Evasion) * 100)
Final Attack Speed Final_AttackSpeed
60 + Math.max(1, S_BaseAttackSpeed * (1 + (S_AttackSpeedPer_Plus - S_AttackSpeedPer_Minus) / 100))
Final Mob Gold Gain Final_Mob_Gold_Gain
(S_ClearGoldReward + S_MobGoldGain_Plus * S_SummonBossDetail) * (1 + (S_MobGoldGainPer_Plus + S_AllGoldGainPer_Plus) / 100)
Final Exp Gain Final_Exp_Gain
(S_ClearExpReward + S_MobExpGain_Plus * S_SummonBossDetail) * (1 + (S_MobExpGainPer_Plus + S_AllExpGainPer_Plus) / 100)
Final Drop Rate Final_Drop_Rate
(S_DropRate / 10000 + S_DropRate_Plus) * (1 + (S_DropRatePer_Plus + S_AllDropRatePer_Plus) / 100)
Final CP Final_CP
S_Final_Attack_CP + S_Final_Defense_CP + S_Final_HP_CP + S_Final_AttackSpeed_CP + S_Final_MoveSpeed_CP + S_Final_Damage_Plus_CP + S_Final_BossDamagePer_Plus_CP + S_Final_HitRate_CP + S_Final_Evasion_CP + S_Final_Critical_CP + S_Final_Stun_CP + S_Final_Shock_CP + S_Final_Burn_CP + S_Final_Poison_CP + S_Final_Critical_Resist_CP + S_Final_Shock_Resist_CP + S_Final_Burn_Resist_CP + S_Final_Poison_Resist_CP + S_Final_DamagePer_Minus_CP + S_Final_BlockRate_CP + S_Final_BlockIgnor_CP + S_Final_Recovery_CP + S_Final_DebuffShock_CP + S_Final_DebuffBurn_CP + S_Final_DebuffPoison_CP + S_Final_SkillCoolTimePer_CP + S_Final_DebuffShockResist_CP + S_Final_DebuffBurnResist_CP + S_Final_DebuffPoisonResist_CP + S_Final_EndDamagePer_Plus_CP + S_Final_EndDamagePer_Minus_CP
Final Accessory Sell Cnt Final_Accessory_Sell_Cnt
(S_Accessory_SellGetItemCnt + S_Accessory_SellCnt_Plus) * (1 + S_Accessory_SellCntPer_Plus / 100)
Final Apply Attack Speed Final_Apply_AttackSpeed
1 / S_Final_AttackSpeed / 100
Final Apply Barrier HP Final_Apply_Barrier_HP
Math.max(1, S_Final_HP * S_BaseBarrierHP / 100)
Final Apply Block Rate Final_Apply_BlockRate
Math.max(0, S_Final_BlockRate / (S_Final_BlockRate + T_Block_Ignor * 2) * 50)
Final Apply Burn Rate Final_Apply_BurnRate
Math.max(0, S_Final_BurnRate / (S_Final_BurnRate + T_BurnRate_Resist * 5 + T_AttributeRate_Resist * 5 + 100) * 100)
Final Apply Debuff Burn Final_Apply_DebuffBurn
Math.max(0, S_Final_DebuffBurn / (S_Final_DebuffBurn + T_DebuffBurn_Resist * 1.5) * Math.max(50, S_Final_DebuffBurn / 3))
Final Apply Debuff Shock Final_Apply_DebuffShock
Math.max(0, S_Final_DebuffShock / (S_Final_DebuffShock + T_DebuffShock_Resist * 1.5) * Math.max(50, S_Final_DebuffShock / 2.5))
Final Apply Heal Final_Apply_Heal
Math.max(0, S_Final_HP * (S_BaseHeal + S_Final_Heal_Amount) / 100)
Final Apply Poison Rate Final_Apply_PoisonRate
Math.max(0, S_Final_PoisonRate / (S_Final_PoisonRate + T_PoisonRate_Resist * 5 + T_AttributeRate_Resist * 5 + 100) * 100)
Final Apply PvE Bomb Damage Final_Apply_PvE_BombDamage
Math.max(0, S_Final_PvE_Damage * S_BombDamage / 100 / 1)
Final Apply PvE Burn Damage Final_Apply_PvE_BurnDamage
Math.max(1, S_Final_PvE_Damage * (1 + Math.max(0, S_Final_BurnDamage - T_BurnDamage_Resist - T_AttributeDamage_Resist) / 100) / 1)
Final Apply PvE Poison Damage Final_Apply_PvE_PoisonDamage
Math.max(1, S_Final_PvE_Damage * (1 + Math.max(0, S_Final_PoisonDamage - T_PoisonDamage_Resist - T_AttributeDamage_Resist) / 100) / 1)
Final Apply PvE Shock Damage Final_Apply_PvE_ShockDamage
Math.max(1, S_Final_PvE_Damage * (1 + Math.max(0, S_Final_ShockDamage - T_ShockDamage_Resist - T_AttributeDamage_Resist) / 100) / 1)
Final Apply PvP Bomb Damage Final_Apply_PvP_BombDamage
Math.max(0, S_Final_PvP_Damage * S_BombDamage / 100 / 1)
Final Apply PvP Burn Damage Final_Apply_PvP_BurnDamage
Math.max(1, S_Final_PvP_Damage * (1 + Math.max(0, S_Final_BurnDamage - T_BurnDamage_Resist - T_AttributeDamage_Resist) / 100) / 1)
Final Apply PvP Poison Damage Final_Apply_PvP_PoisonDamage
Math.max(1, S_Final_PvP_Damage * (1 + Math.max(0, S_Final_PoisonDamage - T_PoisonDamage_Resist - T_AttributeDamage_Resist) / 100) / 1)
Final Apply PvP Shock Damage Final_Apply_PvP_ShockDamage
Math.max(1, S_Final_PvP_Damage * (1 + Math.max(0, S_Final_ShockDamage - T_ShockDamage_Resist - T_AttributeDamage_Resist) / 100) / 1)
Final Apply Shock Rate Final_Apply_ShockRate
Math.max(0, S_Final_ShockRate / (S_Final_ShockRate + T_ShockRate_Resist * 5 + T_AttributeRate_Resist * 5 + 100) * 100)
Final Apply Stun Rate Final_Apply_StunRate
Math.max(0, S_Final_StunRate - T_Stun_Resist)
Final Apply Stun Time Final_Apply_StunTime
Math.max(0, S_Final_StunTime * (1 - T_StunTime_Resist / 100))
Final Attack CP Final_Attack_CP
Math.max(0, (S_BaseAttack + S_Attack_Plus - S_Attack_Minus + S_PvP_Attack_Plus * 0.8 + S_PvE_Attack_Plus * 0.8) * (1 + (S_AttackPer_Plus - S_AttackPer_Minus + S_PvP_AttackPer_Plus * 0.8 + S_PvE_AttackPer_Plus * 0.8) / 100) * 2)
Final Attack Distance Final_AttackDistance
Math.max(1, S_BaseAttackDistance * (1 + (S_AttackDistancePer_Plus - S_AttackDistancePer_Minus) / 100) + S_AttackDistance_Plus - S_AttackDistance_Minus)
Final Attack Speed CP Final_AttackSpeed_CP
Math.max(0, S_Final_Attack_CP * (S_Final_AttackSpeed - 100) / 100 * 1.5)
Final Block Ignor CP Final_BlockIgnor_CP
Math.max(0, S_Final_Attack_CP) * S_Block_Ignor / 100 * 0.5
Final Block Rate Final_BlockRate
Math.max(0, S_BlockRate_Plus - S_BlockRate_Minus)
Final Block Rate CP Final_BlockRate_CP
Math.max(0, (S_Final_Defense_CP + S_Final_HP_CP) * S_Final_BlockRate / 100 * 0.5)
Final Boss Drop Rate Final_Boss_Drop_Rate
(S_BossDropRate / 10000 + S_BossDropRate_Plus) * (1 + (S_BossDropRatePer_Plus + S_AllDropRatePer_Plus) / 100)
Final Boss Exp Gain Final_Boss_Exp_Gain
(S_BossKillExp + S_BossExpGain_Plus) * (1 + (S_BossExpGainPer_Plus + S_AllExpGainPer_Plus) / 100)
Final Boss Gold Gain Final_Boss_Gold_Gain
(S_BossKillGold + S_BossGoldGain_Plus) * (1 + (S_BossGoldGainPer_Plus + S_AllGoldGainPer_Plus) / 100)
Final Boss Damage Per Plus CP Final_BossDamagePer_Plus_CP
Math.max(0, S_Final_Attack_CP * S_BossDamagePer_Plus / 100 * 0.8)
Final Burn CP Final_Burn_CP
Math.max(0, S_Final_Attack_CP * S_Final_BurnRate / 100 * 0.8 + S_Final_Attack_CP * S_Final_BurnDamage / 100 * 0.4)
Final Burn Resist CP Final_Burn_Resist_CP
Math.max(0, (S_Final_Defense_CP + S_Final_HP_CP) * S_BurnRate_Resist / 100 * 0.8 + (S_Final_Defense_CP + S_Final_HP_CP) * S_BurnDamage_Resist / 100 * 0.4)
Final Burn Damage Final_BurnDamage
Math.max(100, S_BurnDamage_Plus - S_BurnDamage_Minus)
Final Burn Rate Final_BurnRate
Math.max(0, S_BaseBurnRate + S_BurnRate_Plus - S_BurnRate_Minus)
Final Critical CP Final_Critical_CP
Math.max(0, S_Final_Attack_CP * S_Final_CriticalRate / 100 * 0.8 + S_Final_Attack_CP * S_Final_CriticalDamage / 100 * 0.4)
Final Critical Resist CP Final_Critical_Resist_CP
Math.max(0, (S_Final_Defense_CP + S_Final_HP_CP) * S_CriticalRate_Resist / 100 * 0.8 + (S_Final_Defense_CP + S_Final_HP_CP) * S_CriticalDamage_Resist / 100 * 0.4)
Final Critical Damage Final_CriticalDamage
Math.max(100, 150 + S_BaseCriticalDamage + S_CriticalDamage_Plus - S_CriticalDamage_Minus)
Final Critical Rate Final_CriticalRate
Math.max(0, S_BaseCriticalRate + S_CriticalRate_Plus - S_CriticalRate_Minus)
Final Damage Plus CP Final_Damage_Plus_CP
S_Final_Attack_CP * S_DamagePer_Plus / 100 * 1 + S_Final_Attack_CP * S_PvP_DamagePer_Plus / 100 * 0.8 + S_Final_Attack_CP * S_PvE_DamagePer_Plus / 100 * 0.8
Final Damage Per Minus CP Final_DamagePer_Minus_CP
(S_Final_Defense_CP + S_Final_HP_CP) * S_DamagePer_Minus / 100 * 1 + (S_Final_Defense_CP + S_Final_HP_CP) * S_PvP_DamagePer_Minus / 100 * 0.8 + (S_Final_Defense_CP + S_Final_HP_CP) * S_PvE_DamagePer_Minus / 100 * 0.8
Final Debuff Burn Final_DebuffBurn
Math.max(0, S_DebuffBurn_Plus - S_DebuffBurn_Minus)
Final Debuff Burn CP Final_DebuffBurn_CP
Math.max(0, S_Final_Attack_CP * S_Final_DebuffBurn / 100 * 0.8)
Final Debuff Burn Defense Final_DebuffBurn_Defense
Math.max(1, S_Final_Defense * (1 - S_Final_Apply_DebuffBurn / 100))
Final Debuff Burn Time Final_DebuffBurn_Time
2
Final Debuff Burn Resist CP Final_DebuffBurnResist_CP
Math.max(0, (S_Final_Defense_CP + S_Final_HP_CP) * S_DebuffBurn_Resist / 100 * 0.8)
Final Debuff Poison Final_DebuffPoison
Math.max(0, S_DebuffPoison_Plus - S_DebuffPoison_Minus)
Final Debuff Poison CP Final_DebuffPoison_CP
Math.max(0, S_Final_Attack_CP * S_Final_DebuffPoison / 100 * 0.8)
Final Debuff Poison Dot Time Final_DebuffPoison_Dot_Time
1
Final Debuff Poison PvE Dot Damage Final_DebuffPoison_PvE_DotDamage
Math.max(1, S_Final_PvE_Damage * S_Final_DebuffPoison / (S_Final_DebuffPoison + T_DebuffPoison_Resist * 1.5) * 2)
Final Debuff Poison PvP Dot Damage Final_DebuffPoison_PvP_DotDamage
Math.max(1, S_Final_PvP_Damage * S_Final_DebuffPoison / (S_Final_DebuffPoison + T_DebuffPoison_Resist * 1.5) * 2)
Final Debuff Poison Time Final_DebuffPoison_Time
4
Final Debuff Poison Resist CP Final_DebuffPoisonResist_CP
Math.max(0, (S_Final_Defense_CP + S_Final_HP_CP) * S_DebuffPoison_Resist / 100 * 0.8)
Final Debuff Shock Final_DebuffShock
Math.max(0, S_DebuffShock_Plus - S_DebuffShock_Minus)
Final Debuff Shock Attack Speed Final_DebuffShock_AttackSpeed
Math.max(1, S_Final_AttackSpeed * (1 - S_Final_Apply_DebuffShock / 100))
Final Debuff Shock CP Final_DebuffShock_CP
Math.max(0, S_Final_Attack_CP * S_Final_DebuffShock / 100 * 0.8)
Final Debuff Shock Move Speed Final_DebuffShock_MoveSpeed
Math.max(1, S_Final_MoveSpeed * (1 - S_Final_Apply_DebuffShock / 100))
Final Debuff Shock Time Final_DebuffShock_Time
2
Final Debuff Shock Resist CP Final_DebuffShockResist_CP
Math.max(0, (S_Final_Defense_CP + S_Final_HP_CP) * S_DebuffShock_Resist / 100 * 0.8)
Final Defense CP Final_Defense_CP
Math.max(0, (S_BaseDefense + S_Defense_Plus - S_Defense_Minus + S_PvE_Defense_Plus * 0.8 + S_PvP_Defense_Plus * 0.8) * (1 + (S_DefensePer_Plus - S_DefensePer_Minus + S_PvE_DefensePer_Plus * 0.8 + S_PvP_DefensePer_Plus * 0.8) / 100) * 1)
Final End Damage Per Minus CP Final_EndDamagePer_Minus_CP
(S_Final_Defense_CP + S_Final_HP_CP) * S_EndDamagePer_Minus / 100 * 2
Final End Damage Per Plus CP Final_EndDamagePer_Plus_CP
S_Final_Attack_CP * S_EndDamagePer_Plus / 100 * 2
Final Equip Limit Level Final_Equip_Limit_Level
Math.max(1, S_LimitLevel - S_LimitLevel_Minus)
Final Evasion Final_Evasion
Math.max(0, S_BaseEvasion + S_Evasion_Plus - S_Evasion_Minus)
Final Evasion CP Final_Evasion_CP
Math.max(0, (S_Final_Defense_CP + S_Final_HP_CP) * (S_Final_Evasion - 90) / 100 * 0.4)
Final Gear Sell Cnt Final_Gear_Sell_Cnt
(S_Gear_SellGetItemCnt + S_Gear_SellCnt_Plus) * (1 + S_Gear_SellCntPer_Plus / 100)
Final Gold Storage Final_Gold_Storage
200000000 + S_GoldStorage_Plus
Final Heal Amount Final_Heal_Amount
Math.max(1, S_Heal_Amount_Plus - S_Heal_Amount_Minus)
Final Hit Rate Final_HitRate
Math.max(0.1, S_BaseHitRate + S_HitRate_Plus - S_HitRate_Minus)
Final Hit Rate CP Final_HitRate_CP
Math.max(0, S_Final_Attack_CP * (S_Final_HitRate - 100) / 100 * 0.4)
Final HP CP Final_HP_CP
Math.max(0, S_Final_HP * 0.2)
Final Inventory Slot Final_Inventory_Slot
39 + S_Inventory_Plus
Final Jewel Sell Cnt Final_Jewel_Sell_Cnt
(S_Jewel_SellGetItemCnt + S_Jewel_SellCnt_Plus) * (1 + S_Jewel_SellCntPer_Plus / 100)
Final Mob Drop Cool Time Final_Mob_Drop_CoolTime
Math.max(5, (S_DropCoolTime - S_DropCoolTime_Minus) * (1 - S_DropCoolTimePer_Minus / 100))
Final Mob Kill Cnt Final_Mob_Kill_Cnt
Math.max(50, S_SummonBossDetail - S_MobKillCnt_Minus)
Final Move Speed Final_MoveSpeed
300 + Math.max(1, S_BaseMoveSpeed * (1 + (S_MoveSpeedPer_Plus - S_MoveSpeedPer_Minus) / 100))
Final Move Speed CP Final_MoveSpeed_CP
Math.max(0, S_Final_Attack_CP * (S_Final_MoveSpeed - 600) / 100 * 1.5)
Final Offline Exp Gain Final_Offline_Exp_Gain
(S_ClearExpReward + S_OfflineExpGain_Plus) * (1 + S_OfflineExpGainPer_Plus / 100)
Final Offline Gold Gain Final_Offline_Gold_Gain
(S_ClearGoldReward + S_OfflineGoldGain_Plus) * (1 + S_OfflineGoldGainPer_Plus / 100)
Final Pet Sell Cnt Final_Pet_Sell_Cnt
(S_Pet_SellGetItemCnt + S_Pet_SellCnt_Plus) * (1 + S_Pet_SellCntPer_Plus / 100)
Final Poison CP Final_Poison_CP
Math.max(0, S_Final_Attack_CP * S_Final_PoisonRate / 100 * 0.8 + S_Final_Attack_CP * S_Final_PoisonDamage / 100 * 0.4)
Final Poison Resist CP Final_Poison_Resist_CP
Math.max(0, (S_Final_Defense_CP + S_Final_HP_CP) * S_PoisonRate_Resist / 100 * 0.8 + (S_Final_Defense_CP + S_Final_HP_CP) * S_PoisonDamage_Resist / 100 * 0.4)
Final Poison Damage Final_PoisonDamage
Math.max(100, S_PoisonDamage_Plus - S_PoisonDamage_Minus)
Final Poison Rate Final_PoisonRate
Math.max(0, S_BasePoisonRate + S_PoisonRate_Plus - S_PoisonRate_Minus)
Final PvP Critical Damage Final_PvP_CriticalDamage
Math.max(1, ((S_Final_Attack + S_PvP_Attack_Plus) * (1 + S_PvP_AttackPer_Plus / 100) + 3000) / (T_Final_Defense + T_PvP_Defense_Plus) * (1 + T_PvP_DefensePer_Plus / 100) / 2 * ((S_Final_Attack + S_PvP_Attack_Plus) * (1 + S_PvP_AttackPer_Plus / 100) + 3000) / (45 + (S_Final_Attack + S_PvP_Attack_Plus) * (1 + S_PvP_AttackPer_Plus / 100) / 10000) * S_DamageRate / 100 * (1 + Math.max(0, S_DamagePer_Plus + S_PvP_DamagePer_Plus - T_DamagePer_Minus - T_PvP_DamagePer_Minus) / 100) * Math.max(1, (1 + (S_Final_CriticalDamage - T_CriticalDamage_Resist) / 100) * (1 + Math.max(0, S_EndDamagePer_Plus - T_EndDamagePer_Minus) / 100)) / 1)
Final PvP Damage Final_PvP_Damage
Math.max(1, ((S_Final_Attack + S_PvP_Attack_Plus) * (1 + S_PvP_AttackPer_Plus / 100) + 3000) / (T_Final_Defense + T_PvP_Defense_Plus) * (1 + T_PvP_DefensePer_Plus / 100) / 2 * ((S_Final_Attack + S_PvP_Attack_Plus) * (1 + S_PvP_AttackPer_Plus / 100) + 3000) / (45 + (S_Final_Attack + S_PvP_Attack_Plus) * (1 + S_PvP_AttackPer_Plus / 100) / 10000) * S_DamageRate / 100 * (1 + Math.max(0, S_DamagePer_Plus + S_PvP_DamagePer_Plus - T_DamagePer_Minus - T_PvP_DamagePer_Minus) / 100) * (1 + Math.max(0, S_EndDamagePer_Plus - T_EndDamagePer_Minus) / 100) / 1)
Final Recovery CP Final_Recovery_CP
Math.max(0, S_RecoveryAmount_Plus * 100 * (1 + S_RecoveryAmountPer_Plus / 100) / S_Final_RecoveryTime)
Final Recovery Amount Final_RecoveryAmount
Math.max(0, (S_BaseRecoveryAmount + S_RecoveryAmount_Plus) * (1 + S_RecoveryAmountPer_Plus / 100))
Final Recovery Time Final_RecoveryTime
2 + Math.max(0, (8 - S_RecoveryTime_Minus) / (100 + S_RecoveryTimePer_Minus) / 100)
Final Rune Sell Cnt Final_Rune_Sell_Cnt
(S_Rune_SellGetItemCnt + S_Rune_SellCnt_Plus) * (1 + S_Rune_SellCntPer_Plus / 100)
Final Shock CP Final_Shock_CP
Math.max(0, S_Final_Attack_CP * S_Final_ShockRate / 100 * 0.8 + S_Final_Attack_CP * S_Final_ShockDamage / 100 * 0.4)
Final Shock Resist CP Final_Shock_Resist_CP
Math.max(0, (S_Final_Defense_CP + S_Final_HP_CP) * S_ShockRate_Resist / 100 * 0.8 + (S_Final_Defense_CP + S_Final_HP_CP) * S_ShockDamage_Resist / 100 * 0.4)
Final Shock Damage Final_ShockDamage
Math.max(100, S_ShockDamage_Plus - S_ShockDamage_Minus)
Final Shock Rate Final_ShockRate
Math.max(0, S_BaseShockRate + S_ShockRate_Plus - S_ShockRate_Minus)
Final Skill Slot Final_Skill_Slot
3 + S_SkillSlot_Plus
Final Skill Cool Time Final_SkillCoolTime
Math.max(0.1, S_SkillCoolTime * (1 - Math.min(50, S_SkillCoolTimePer_Minus - S_SkillCoolTimePer_Plus) / 100))
Final Skill Cool Time Per CP Final_SkillCoolTimePer_CP
S_Final_Attack_CP * S_SkillCoolTimePer_Minus / 100 * 3
Final Storage Page Final_Storage_Page
1 + S_Storage_Plus
Final Stun CP Final_Stun_CP
Math.max(0, S_Final_Attack_CP * S_StunRate_Plus / 100 * 1)
Final Stun Rate Final_StunRate
Math.max(0, S_BaseStunRate + S_StunRate_Plus - S_StunRate_Minus)
Final Stun Time Final_StunTime
Math.max(0.1, S_BaseStunTime * (1 + (S_StunTimePer_Plus - S_StunTimePer_Minus) / 100))
Final Wing Sell Cnt Final_Wing_Sell_Cnt
(S_Wing_SellGetItemCnt + S_Wing_SellCnt_Plus) * (1 + S_Wing_SellCntPer_Plus / 100)