War of Genesis Idle Loot Wiki

Tropical Rainforest · Normal · step 9

生命之森

Clear gold
1.97K
Clear XP
3.42K
Boss gold
563
Boss XP
978
Drop cooldown
5s
Boss at
70 kills

Next: stage 11210

Mob drops

Mob drop table group 101900 · rolls 10% of the time · 126 possible rewards

RewardAmountIn tablePer drop
猎人头盔 5
16.769%0.67688%
猎人铠甲 5
16.769%0.67688%
猎人手套 5
16.769%0.67688%
猎人靴子 5
16.769%0.67688%
猎人斗篷 5
16.769%0.67688%
猎人护肩 5
16.769%0.67688%
Great Sword Knight
15.592%0.55916%
Hunter Bow Archer
15.592%0.55916%
Ruby Staff Mage
15.592%0.55916%
Sturdy Shield Knight
15.592%0.55916%
Leather Quiver Archer
15.592%0.55916%
符文魔法书 Mage
15.592%0.55916%

Mob drop table group 111900 · rolls 1% of the time · 126 possible rewards

RewardAmountIn tablePer drop
游侠头盔 5
16.769%0.06769%
游侠铠甲 5
16.769%0.06769%
游侠手套 5
16.769%0.06769%
游侠靴子 5
16.769%0.06769%
游侠斗篷 5
16.769%0.06769%
游侠护肩 5
16.769%0.06769%
Chrysaor Knight
15.592%0.05592%
Crossbow Archer
15.592%0.05592%
Topaz Staff Mage
15.592%0.05592%
Ranger Shield Knight
15.592%0.05592%
Gunpowder Shot Archer
15.592%0.05592%
中级魔法书 Mage
15.592%0.05592%

Boss drops

Boss drop table group 301900 · rolls 54% of the time · 156 possible rewards

RewardAmountIn tablePer drop
猎人头盔 5
15.256%2.83829%
猎人铠甲 5
15.256%2.83829%
猎人手套 5
15.256%2.83829%
猎人靴子 5
15.256%2.83829%
猎人斗篷 5
15.256%2.83829%
猎人护肩 5
15.256%2.83829%
Great Sword Knight
14.342%2.34467%
Hunter Bow Archer
14.342%2.34467%
Ruby Staff Mage
14.342%2.34467%
Sturdy Shield Knight
14.342%2.34467%
Leather Quiver Archer
14.342%2.34467%
符文魔法书 Mage
14.342%2.34467%

Boss drop table group 311900 · rolls 6% of the time · 156 possible rewards

RewardAmountIn tablePer drop
游侠头盔 5
15.256%0.31537%
游侠铠甲 5
15.256%0.31537%
游侠手套 5
15.256%0.31537%
游侠靴子 5
15.256%0.31537%
游侠斗篷 5
15.256%0.31537%
游侠护肩 5
15.256%0.31537%
Chrysaor Knight
14.342%0.26052%
Crossbow Archer
14.342%0.26052%
Topaz Staff Mage
14.342%0.26052%
Ranger Shield Knight
14.342%0.26052%
Gunpowder Shot Archer
14.342%0.26052%
中级魔法书 Mage
14.342%0.26052%

“In table” is the reward's weight inside its own drop group; “per drop” already multiplies by the stage's chance of rolling that group. Both come straight from Drop_table / DropList_table.