Tools

Combat calculator

Runs Final_Attack → Final_PvE_Damage → Final_PvE_CriticalDamage exactly as the client does, then applies its attack cadence: a basic attack takes 2.0 ÷ (Final_AttackSpeed ÷ 100) seconds and reaches up to 3 enemies.

Attacker

Bonuses from gear & passives

These are the raw stat names the engine reads. The stat sheet exposes all 168 of them.

Target

Attack
299
Defense
35
HP
550

Result

Damage per hit
7.68K
Critical hit
19.97K
Average per swing
8.27K
DPS (one target)
4.34K
DPS (full pack)
13.02K
Hit chance
100.0%
Critical chance
4.76%
Attack every
1.905s
Time to kill
127ms
Combat power
45.9K
Incoming hit
0.57
Time to die
19h 12m

Resolved attacker stats

Final attack
4,946
Final defense
5,935
Final HP
31,520
Final attack speed
105

Hit chance is Final_HitRate / (Final_HitRate / 5 + target Evasion) × 100, so it can read above 100% — the game caps the applied value. Time-to-kill ignores travel, spawn and animation time, so treat very short values as a floor. See all formulas.

Data read from the game client — v1.0.1, table build 1245. How this is made Unofficial fan wiki. Game © Newnormal Soft / LINE Games.